Build your ship. Forge your crew. Conquer the void.
A real-time multiplayer space sandbox with orbital physics, modular ship construction, deep combat mechanics, and Lua scripting for total automation.
A hand-crafted engine built from the ground up for performance and depth.
Assemble your ship block by block. Add weapons, shields, reactors and thrusters in any configuration. Each module changes how your ship flies and fights — no two ships are alike.
Planets move. Gravity matters. Navigate a living solar system where real orbital mechanics shape every engagement and travel route.
Projectile physics, raycast hit detection, energy shields and block-level destruction. Target specific modules to disable engines, weapons or reactors strategically.
Write Lua scripts directly on your ship's onboard computer to automate navigation, trading and combat. The true endgame is engineering.
A dedicated Go server with ECS architecture and Spatial Partitioning handles hundreds of entities at 60 ticks per second. Play with friends across the galaxy.
Encounter bot pilots with Follow, Orbit, Attack and Hold behavior modes. The galaxy is never empty — there's always someone to fight or flee from.
We're building Cyber Scouts in public. Here's what's coming next.
60 TPS game loop, TCP networking, entity synchronization and binary snapshot protocol.
Modular ship constructor, block-level destruction, projectile hit detection, energy shields.
Onboard scripting for ship automation, custom AI and procedural behaviors.
Station trading posts, resource contracts and faction-driven market prices.
Align with galactic factions to unlock unique ships, modules and story quests.
A quest engine that generates contracts, bounty hunts and exploration challenges dynamically.
Team up to assault pirate strongholds and take down boss-class capital ships.
Adding Cyber Scouts to your Steam wishlist helps us get discovered and reach more players. It takes 5 seconds and means the world to an indie team.
Add to Wishlist on SteamGame page coming soon. Link will be updated on launch.
The demo includes full multiplayer, ship building and the core combat loop. No account required — just download and connect.
All versions are client-only. A public game server is always online. View source on GitLab ↗